


The basics of computational design can be learned in six components. This is the way I laid out “How To Speak Machine” — the fifth chapter is about how instrumented systems allow you to take on more (littler) risk to reap (litter and positively trending) rewards. — JM
Watch part 1, 2, 3, and 4

The basics of computational design can be learned in six components. This is the way I laid out “How To Speak Machine” — the fourth chapter is about how incomplete is superior to perfection when it comes to computational design. — JM
Watch part 1, 2, and 3

The basics of computational design can be learned in six components. This is the way I laid out “How To Speak Machine” — the third chapter is about living systems that can talk back to you and drive your car. — JM
Watch Part 1: LOOPS
Watch Part 2: LIVING

Computation walks a fine line between complicated and complexity.
The basics of computational design can be learned in six components. This is the way I laid out “How To Speak Machine” — the second chapter is about scale that’s infinitely large or infinitesimally small. —JM
Part 1: LOOPS
The Series Is Heading Towards …

The basics of computational design can be learned in six components. This is the way I laid out How To Speak Machine — the first chapter is quite repetitive. Repetitive. Repetitive. You get my drift? —JM
Part 2: LARGE
The second…
Nice to see this appear in my 2022 timeline! Thanks for the inspiration, Paulo and Arthur 🙏 With respect, @johnmaeda